RealMatter Soft Body Physics Engine

Alec Rivers
Cornell University



 

Overview
  RealMatter is a soft body physics engine that can simulate bending, twisting, tearing and breaking soft materials, such as rubber and flesh.

NEW: The algorithm driving RealMatter has been refined and published as FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation, to appear in ACM SIGGRAPH 2007.
Interactive Demo
  Available for download is an interactive demo of our engine containing three scenes. The first two scenes included in the demo show off the high speed of the engine, and are mostly non-interactive. The third demo lets the user slice, dice, and rip apart a zombie with full gore effects, and demonstrates how this engine might look in future video games.

The demo requires .NET Framework 1.0 and 2.0, as well as a 3D graphics card (OpenGL or DirectX 9 are both supported). Some users have reported that the demo either crashed or disappeared on startup, but in most of those cases upgrading the video card drivers solved the problem. Please report any bugs, as this is still a work in progress.

3D models were contributed by Aubrey Serr.

  Download (11 MB)
Video
  A video of the interactive demo.

Streaming

Download DivX Video  (18 MB)
Click to download a high resolution version of the above video. Requires the DivX codec.

Images


© 2006 Alec Rivers