Alec Rivers
Doctoral student
Computer Graphics Group



Computer Science & Artificial Intelligence Laboratory


Massachusetts Institute of Technology
32 Vassar St., Office 32-D416
Cambridge, Massachusetts 02139
About me
Since 2008, I have been a PhD student in the Computer Graphics Group at MIT being advised by Prof. Fredo Durand. Before that I was an undergraduate at Cornell University, working with Prof. Doug James. In the summer of 2007 I worked at the University of Tokyo in the Igarashi User Interface Lab. In the spring semester of 2008 I was a computer science teacher at Stuyvesant High School in New York City. In the summer of 2009 I worked at Tsinghua University in the CG&CAD laboratory of Prof. Bin Wang. My CV is available here.
Research interests
I am interested in computer graphics, and have done work on sketch-based modeling, non-photorealistic rendering, and physically-based animation.
Publications


 

Alec Rivers, Andrew Adams and Frédo Durand,  Sculpting by Numbers , SIGGRAPH Asia 2012

  • Paper (PDF, 10MB)
  • Project page (with video)

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    Alec Rivers, Ilan E. Moyer and Frédo Durand,  Position-Correcting Tools for 2D Digital Fabrication , SIGGRAPH 2012

  • Paper (PDF, 6MB)
  • Project page (with video)

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    Alec Rivers, Takeo Igarashi and Frédo Durand,  2.5D Cartoon Models, SIGGRAPH 2010

  • Paper (PDF, 2MB)
  • Project page (with videos and downloadable application)
  • Alec Rivers, Frédo Durand, and Takeo Igarashi,  3D Modeling with Silhouettes, SIGGRAPH 2010

  • Paper (PDF, 5MB)
  • Project page (with videos and downloadable modeler)

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    Alec Rivers and Doug James,  FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation, SIGGRAPH 2007

  • Paper (PDF, 5.4MB)
  • Project page (with videos and downloadable demo)
  • Projects

    RealMatter (Updated)
    A physics engine based on FastLSM targeted at video games. Now supports fracturing of more rigid objects.

  • Project page (with videos and downloadable demos)

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    ShareLib
    A shared memory library targeted at simplifying multiplayer game programming. Class project for 6.824.

  • Project page (with video and download)

  •  
    Physical
    A programming library for independent games based on the 2D physics engine.

  • Project page (with manual and download)

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    Physical War
    A side-scrolling action game with fun, fracturing 2D physics.

  • Project page (with download)
  • Sopwith IV
    A remake of the classic "Sopwith" series of games. My first serious project, and still the most complete.

  • Game homepage (with instructions and download)
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